Ubisoft earns second chance with gamers

Ubisoft earns second chance with gamers

Montreal developer had to act quickly when For Honor’s players jumped ship

For Honor had enormous success when it came out, but technical problems drove away 95 per cent of its users. The game’s creators managed to turn things around and win back millions of players. UBISOFT

How do you get your customers to give you a second chance after you’ve failed to live up to their expectations? That was the question Luc Duchaine, the brand manager for video game For Honor, had to answer.

The game, developed by Ubisoft Montreal, was released in mid-February 2017 to positive reviews. A fighting game in which players control knights, Vikings and samurai, it garnered interest from a large number of video-game fans. But that initial reaction quickly soured. “We had enormous success when it came out,” Duchaine said. “Then we started to have some technical problems.”

Most of the problems weren’t with the game itself, but with the systems it used to connect players with each other online. There were long waits for matches to start, connections would drop, and a number of other problems started to push players away.

Four months after the game came out, the number of people playing it had dropped by 95 per cent, according to GitHyp, a website that tracks game-related statistics. That was a big issue, because For Honor’s business model depends on people continuing to play — and continuing to pay — for years.

While a traditional video game is sold as essentially a single package, For Honor is part of a trend toward “games as a service,” in which new elements are regularly introduced and players can unlock features either through play or by paying real money. A traditional game is like a movie, Duchaine said, but For Honor is like a theme park. “Our goal is for them to come back to the amusement park over and over again,” he said. “We want them to have fun, to want to try the new ride — that is why there’s this constant idea of improving, changing, entertaining, so every time they come into our world, they have fun.”

But players weren’t having fun. If this was a theme park, it was one where the washrooms were leaking and the lineups were too long, Duchaine said. Ultimately, the game’s developers changed the way players connected to each other, replacing a peer-to-peer networking system with dedicated servers. But as the problems were being fixed, Duchaine needed to rebuild For Honor’s audience. Doing that, Duchaine said, was a step-by-step process of relationship-building.

It started by listening to the criticism — if the problems that people still had with the game were fixed, Duchaine said, he believed they would start telling others. “When people feel listened to, they become ambassadors — but you can also go from ambassadors to critics again, and we have to be careful,” he said.

Duchaine also worked to build relationships with people who had stuck with the game, flying some of the top players to Montreal to meet with the development team. “The point was to listen to them, to get their feedback,” he said. “For me, if we managed to turn things around, to go from a game where we had a lot of problems, it’s because we have this proximity with our players.” It’s a strategy that appears to have worked. In June 2018 — more than a year after the game came out — For Honor was nominated for best ongoing game at the E3 Game Critics Awards.

It now has more than 15-million registered players, according to Ubisoft. The relationship-building with fans continues, Duchaine said. The development team now does a weekly TV-style show that’s livestreamed on platforms like YouTube and Twitch. It’s a chance to “answer questions, present the new content, talk about the fixes,” he said.

Over the past year, Duchaine said, there have been around 40 updates to the game. While most are small, some add significant elements. The largest of those updates, released in October, introduced a new “faction” to the game, based on medieval China, with several new characters that players can control. (Players become members of a faction, fighting with players from other factions for “control” of the game world.) “Sometimes they’re smaller things, sometimes they’re bigger things, but it allows us to truly keep the game alive,” he said.

A big part of the weekly show is featuring the people who make the game — bringing them out from behind the scenes. Showing the faces of the game’s developers, Duchaine said, is just another part of building the relationship with players. “For me, when you create that bond with people, it’s one of the strongest things you can have,” he said. “I love the fact that when (people) play For Honor, they think about the people making it, and that bond really helped us too.”

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Exciting news for the advancement of space exploration

Wonderful news in space travel!

  1. The New Horizon mission explores Kyper belt object, Ultima Thule, 6.5 billion km from Earth.
  2. The Chinese successfully landed a probe on the far side of the moon, the first time this has been done.
  3.  OSIRIS-REx orbits asteroid Bennu
Space Weather News for Jan. 2, 2019
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HISTORIC FIRST IMAGES OF ULTIMA THULE: Scientists from NASA’s New Horizons mission have released the first detailed images of Ultima Thule, the most distant object ever explored. Its remarkable appearance, consisting of two primitive spheres stuck together in the middle, is unlike anything we’ve seen before. Visit today’s edition of Spaceweather.com for photos and more information.

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Above: Ultima Thule, photographed by New Horizons 30 minutes before the spacecraft’s closest approach on Jan. 1, 2019.

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Nasa’s New Horizons: ‘Snowman’ shape of distant Ultima Thule revealed

  • 2 January 2019

(Read full article with lots of images here)

The small, icy world known as Ultima Thule has finally been revealed.

A new picture returned from Nasa’s New Horizons spacecraft shows it to be two objects joined together – to give a look like a “snowman”.

The US probe’s images acquired as it approached Ultima hinted at the possibility of a double body, but the first detailed picture from Tuesday’s close flyby confirms it.

New Horizons encountered Ultima 6.5 billion km from Earth.

The event set a record for the most distant ever exploration of a Solar System object. The previous mark was also set by New Horizons when it flew past the dwarf planet Pluto in 2015.

NASA’s outward-bound explorer rings in the new year with the most distant flyby in space-exploration history.

New Horizons trajectory

Having visited Pluto and the small Kuiper Belt object 2014 MU69, NASA’s New Horizons spacecraft is headed out of the solar system.
NASA / JHU-APL / SwRI

In the frigid, silent depths of the Kuiper Belt, the New Horizons spacecraft successfully flew past a tiny world nicknamed “Ultima Thule” (UL-ti-muh TOO-lee), meaning “beyond the known world,” in the first hours of 2019. (Its official designation is 2014 MU69.) The highly anticipated flyby, at 5:33 Universal Time today, came 3½ years after the spacecraft’s historic encounter with Pluto on July 14, 2015, and occurred some 4.1 billion miles (6.6 billion km) from Earth — the most distant object ever visited at close range.

New Hoirizons and 2014 MU69 artwork

Artistic portrayal of NASA’s New Horizons spacecraft cruising by 2014 MU69 on January 1, 2019.
Steve Gribben / NASA / JHU-APL / SwRI

More than that, the observations from New Horizons’ seven experiments, now safely stashed on the craft’s solid-state recorders, promise to reveal secrets of the “Third Zone” of the Sun’s realm — distant objects that have remained frozen in time since the formation of our solar system’s formation 4½ billion years ago.

Confirmation of the flyby’s success didn’t reach the mission’s control center — Johns Hopkins University’s Applied Physics Laboratory (JHU-APL) in Laurel, Maryland — for 10 hours. That’s because the spacecraft remained out of contact as it scrutinized its target and because its telemetry now takes 6 hours to reach Earth. “We have a healthy spacecraft,” announced mission manager Alice Bowman.

Once this “phone home” status report reached the ground, hundreds of anxious mission scientists, news media, and others erupted with applause. “I can’t promise you success,” principal investigator Alan Stern had warned the day before. “We are straining the capabilities of this spacecraft.”

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China lunar rover successfully touches down on far side of the moon

Beijing (CNN)In an historic first, China has successfully landed a rover on the far side of the moon, Chinese state media announced Thursday, a huge milestone for the nation as it attempts to position itself as a leading space power.

China’s National Space Administration (CNSA) landed the craft, officially named Chang’e 4, at 10:26 am Beijing time on Thursday, in the South Pole-Aitken Basin, the moon’s largest and oldest impact crater, China Central Television (CCTV) reported.
It made its final descent from an elliptical orbit 15 kilometers (9.3 miles) above the moon’s surface, making a “smooth” and “precise” landing, according to the general designer of Chang’e 4, Sun Zezhou, who added the probe pulled off a “bulls-eye.”
The first image of the moon's far side taken after the Chang'e 4 probe landed.
The first image of the moon’s far side taken after the Chang’e 4 probe landed.
State media reported the rover transmitted back the world’s first close range image of the far side of the moon. Six hours after touchdown, the rover will descend from the lander onto the moon’s surface, mission spokesman Yu Guobin told CCTV.
The far side of the moon is the hemisphere that never faces earth, due to the moon’s rotation. It is sometimes mistakenly referred to as the “dark side of the moon,” even though it receives just as much sunlight as its earth-facing side.

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 OSIRIS-REx orbits asteroid Bennu

December 31, 2018 –

On Dec. 31, 2018, NASA’s OSIRIS-REx spacecraft went into orbit around asteroid Bennu for the first time.

At 2:43 p.m. EST on December 31, while many on Earth prepared to welcome the New Year, NASA’s OSIRIS-REx spacecraft, 70 million miles (110 million kilometers) away, carried out a single, eight-second burn of its thrusters – and broke a space exploration record. The spacecraft entered into orbit around the asteroid Bennu, and made Bennu the smallest object ever to be orbited by a spacecraft.

“The team continued our long string of successes by executing the orbit-insertion maneuver perfectly,” said Dante Lauretta, OSIRIS-REx principal investigator at the University of Arizona, Tucson. “With the navigation campaign coming to an end, we are looking forward to the scientific mapping and sample site selection phase of the mission.”

Lauretta, along with his team, spent the last day of 2018 with his feet planted on Earth, but his mind focused on space. “Entering orbit around Bennu is an amazing accomplishment that our team has been planning for years,” Lauretta said.

Inching around the asteroid at a snail’s pace, OSIRIS-REx’s first orbit marks a leap for humankind. Never before has a spacecraft from Earth circled so close to such a small space object – one with barely enough gravity to keep a vehicle in a stable orbit.

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