All posts by monsffa

Who Are We? MonSFFA is the Montreal Science Fiction and Fantasy Association, a club for fans of the science fiction and fantasy genres. We are your connection to the SF/F community, local, national and international. We have been active since 1987. What Are We Into? Our areas of interest span the full spectrum of the SF/F universe: literature, movies, television, comics, gaming, art, animation, scale-model building, costuming, memorabilia collecting, film/video production and more!

Impulse for January 2019 now available

Impulse for January 2019 is now available for  download from our website. Click here!

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Gaming event in Montreal

Festival Draconis shared an event.

Festival Draconis 2019 is a full weekend of tabletop roleplaying games. It will take place as part of the Festival Montréal Joue 2019 on March 1, 2 and 3, at the Cegep du Vieux Montréal. Expect lots of roleplaying games, a Live, some podcasting, panels, a little showi room, food, and garage sale, and maybe some surprises! It’s still free, so there is no excuse not to be there!

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Le Festival Draconis 2019 est une fin de semaine complète de jeux de rôle sur table. Il se tiendra dans le cadre du festival Montréal Joue 2019 les 1, 2 et 3 mars 2019 au cégep du Vieux Montréal. Jeux de rôle, Live, podcasting, panels, exposants, bouffe et vente de garage seront au rendez-vous, ainsi que quelques surprises! Venez en grand nombtre, c’est toujours gratuit!

 

A lunar eclipse January 20/21

Total Lunar Eclipse

Be sure to mark the night of  Jan 20/21 on your calendars. This total lunar eclipse will be visible across all of Canada.

Don’t make the mistake of thinking the eclipse will be on the 21st–while technically true, it actually starts on the night of the 20th. The tricky bit is that the moon is full at about a quarter past midnight, which is why calendars show the full moon as being on the 21st.

It will begin at 9:37 pm EST, peaking at mid-totality at 12:13 EST on the 21st. The Moon will be out of the penumbra at 2:48 am. There will be 62 minutes of totality. Even better, if you possess a pair of binoculars, you will see M44, the Beehive Cluster of stars just 6 degrees to the west of the moon.

 

I’ve read that most Canadians will not see another total lunar eclipse until 2022, and I don’t know if that includes us or not, so don’t miss it!

If we are clouded over, you can watch a live stream here:

LIVE stream of the total lunar eclipse in January 2019 from several locations. Watch the Moon gradually turn red with live commentary by astrophysicist Graham Jones. 

 

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Elon Musk shows off SpaceX’s Tintin inspired ‘Starship’

Elon Musk’s rocket design is being mocked for looking like TinTin’s rocket, but according to Musk this similarity is deliberate.

“If in doubt,” Musk added. “Go with Tintin.”

The new design of the “Big Falcon Rocket” is now being called a “Spaceship Hopper” and is not intended to actually go orbital.

“This is for suborbital VTOL (vertical take-off and landing) tests,” Musk tweeted. “Orbital version is taller, has thicker skins (won’t wrinkle) & a smoothly curving nose section.”

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Snitched from the Telegraph:

It may look like something straight out of Buck Rogers in the 25th Century or Tintin’s Destination Moon but, according to Elon Musk, the pictures he tweeted of his latest SpaceX creation are very much real.

Musk, the CEO of SpaceX and electric car-maker Tesla, revealed that assembly of the ‘Starship Hopper’ test-flight rocket was complete and that the pictures of the shimmering, stainless steel construction were ‘not a rendering’.

The Tintin comparison is not an accident. In September of last year, SpaceX revealed the new design of the ‘Big Falcon Rocket’, now simply know as ‘Starship’, saying “I love the Tintin rocket design, so I kind of wanted to bias it towards that.”

“If in doubt,” Musk added. “Go with Tintin.”

True to his word, the 120-foot-tall hopper is a tubular, pointy-topped rocket with three rear ‘fins’ that serve as landing pads. It is an important building block of the controversial entrepreneur’s grand plan to land on and eventually colonise Mars, but this version of the Starship Hopper is not yet ready for space flight.

“This is for suborbital VTOL (vertical take-off and landing) tests,” Musk tweeted. “Orbital version is taller, has thicker skins (won’t wrinkle) & a smoothly curving nose section.”

This is snitched from the Sun:

 

2019 Costume Designers Guild Awards Nominees

Of particular interest is Ruth E. Carter’s career achievement award. She worked on Black Panther.

Ruth E. Carter (born April 10, 1960) is an American costume designer, for film and television, with over 40 films to her credit, who has mastered the look of multiple periods and genres in envisioning the clothing and overall appearance of a character or performer.[1] During her near 30 year film career, Carter has earned two nominations for an Academy Award for Best Costume Design for her work on the films Malcolm X (1992) directed by Spike Lee, and Amistad (1997) directed by Steven Spielberg.

Carter’s most recent work was on the Afrofuturist superhero film Black Panther (2018), directed by Ryan Coogler.[2]

 2019 Costume Designers Guild Awards Nominees

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The Costume Designers Guild announced its 2019 awards nominees in film and television categories. Winners will be revealed at the 21st annual Costume Designers Guild Awards on February 19.

The full slate of nominees is at Variety. Those of genre interest are listed below:

Excellence in Period Film
“Mary Poppins Returns” (Sandy Powell)

Excellence in Sci-Fi/Fantasy Film
“Aquaman” (Kym Barrett)
“Avengers: Infinity War” (Judianna Makovsky)
“Black Panther” (Ruth E. Carter)
“The Nutcracker and the Four Realms” (Jenny Beavan)
“A Wrinkle in Time” (Paco Delgado)

Excellence in Period Television
“The Alienist” (Michael Kaplan)
“The Man in the High Castle” (Catherine Adair)
“Outlander” (Nina Ayres & Terry Dresbach)

Excellence in Sci-Fi/Fantasy Television
“American Horror Story: Apocalypse” (Paula Bradley & Lou Eyrich)
“The Handmaid’s Tale” (Ane Crabtree)
“Lemony Snicket’s A Series of Unfortunate Events” (Cynthia Summers)
“Star Trek: Discovery” (Gersha Phillips)
“Westworld” (Sharen Davis)

Career Achievement (previously announced)

Ruth E. Carter

Dave Bautista cast in the new film version of DUNE

Guardians of the Galaxy actor Dave Bautista has signed on to Denis Villeneuve’s two-part movie adaptation of Frank Herbert’s seminal novel Dune.

Bautista will be playing the role of the Beast Rabban, the nephew of Baron Vladimir Harkonnen, the story’s primary villain. Rabban is a brutal, sadistic murderer who is placed in charge of spice mining operations on the planet Arrakis by his uncle, resulting in a reign of terror that helps spur an uprising by the natives.

The film marks Bautista’s second project with Villeneuve, having previously played the small but memorable role of Sapper Morton in Blade Runner 2049. It also marks Bautista’s latest foray into genre fiction, having previously starred in films such as The Scorpion King 3 and Riddick.

READ MORE

W. Morgan Sheppard 1932-2019

W. Morgan Sheppard has passed away. His credits include an amazing number of genre appearances in TV, movies, and was also a voice actor for games and animated shows.

 IMDB: https://www.imdb.com/name/nm0792003/

W. Morgan Sheppard

From Wikipedia, the free encyclopedia

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W. Morgan Sheppard
Morgan Sheppard by Gage Skidmore.jpg

Sheppard in 2015
Born
William Morgan Sheppard

24 August 1932

London, England
Died 6 January 2019 (aged 86)

Other names Morgan Sheppard
Alma mater Royal Academy of Dramatic Art
Occupation Actor
Years active 1962–2017
Children Mark Sheppard

William Morgan Sheppard (24 August 1932 – 6 January 2019)[1][2] also known as Morgan Sheppard or W. Morgan Sheppard, was a British actor and voice actor.

Stage career

Sheppard graduated from the Royal Academy of Dramatic Art in 1958[citation needed] before spending 12 years as associate artist with the Royal Shakespeare Company. He appeared on Broadway in Marat/Sade (1966) and in Sherlock Holmes (1975). He won the Los Angeles Drama Critics Circle Award for The Homecoming in 1995.

Film career

Sheppard starred in several episodes of different series of Star Trek, notably “The Schizoid Man” and “Bliss“. In the feature film Star Trek VI: The Undiscovered Country, his role was the warden of a Klingon gulag and in the 2009 reboot Star Trek, he played a member of the Vulcan High Council, but was uncredited. Outside of Star Trek, he is best known for his role as Blank Reg on Max Headroom and his role as the Confederate general Isaac Trimble in the films Gettysburg and Gods and Generals.

Sheppard appeared in two roles on the science-fiction series Babylon 5—in the episode “Soul Hunter” playing the eponymous character and also played Narn war leader G’Sten, an uncle of main character G’Kar, in “The Long Twilight Struggle”. He was also a runner-up for the role of Ambassador G’Kar on the series, though the role eventually went to Andreas Katsulas.

Sheppard was one of several Star Trek actors who voiced characters on the animated series Gargoyles—he played the father of Jonathan Frakes‘ character David Xanatos and the Norse god Odin.

Sheppard and his son, Mark Sheppard, acted together in a few productions. Sheppard appeared in the television series NCIS, in the season-six episode “Broken Bird”, where he played the older version of a man named Marcin Jerek, while his son played the younger version.[3] He appeared in the opening episode of series six of Doctor Who, “The Impossible Astronaut“, playing the character Canton Everett Delaware III. He portrays an older version of Delaware, while his son portrays the younger version in the same episode. He and his son are among the few actors who have appeared in both the Star Trek and Doctor Who franchises.

In December 2009, Sheppard voiced the part of Santa in Disney’s Christmas special Prep & Landing. Following that, he returned as the voice of Santa in the sequels, Prep & Landing: Operation: Secret Santa and Prep & Landing: Naughty vs. Nice. On 4 December 2010, Sheppard appeared on Hallmark Channel Original Films Farewell Mr. Kringle as Kris Kringle.

Video game career

Sheppard voiced several characters in video games. He narrated the introductions and mission briefings for the first four installments of the Medal of Honor video-game series. He was cast in the 1996 adventure game Zork Nemesis, playing the live-action role of Bishop Francois Malveaux, one of the four alchemists central to the plot of the game. In 2000, he voiced the character Ignatius Cheese in the game Escape from Monkey Island. Sheppard voiced over for the character John Adams in the Wii game The Conduit. On 4 August 2010, Sheppard was announced as the voice actor for the video game Civilization V.[4]

To view complete career in film see https://en.wikipedia.org/wiki/W._Morgan_Sheppard

Also, IMDB: https://www.imdb.com/name/nm0792003/

 

And yet another fanzine!

Never fails, the day after I round up the fanzines received to post on the site, another arrives!

This is Tightbeam from the NF3, in two parts:

Tightbeam292A

Tightbeam292B

      Cathy

 

The National Fantasy Fan Federation, Founded 1941

Tightbeam 292, yours for the reading.

Table of Contents

Art

1 … Mars Project (Jose Sanchez)

5 … Dragorn Crossing (Angela K. Scott)

20 … Battling, Anime Girl (Angela K. Scott)

28 … Space Probe (forwarded by Bob Jennings)

Letters

4 … Letters of Comment (Bob Jennings)

Anime

6 … Father of the Year – 2018 ( Jessi Silver)

9 … Sanrio Boys ( Jessi Silver)
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Novels

11 … Average Guy with Fangs ( Tom McGovern)

12 … We All Float ( Tom McGovern)

13 … The Expanse—The Novels ( Bob Jennings)

15 … Dragon Award Finalist Warhammer ( Pat Patterson)

17 … Dragon Award Finalist: Minds of Men ( Pat Patterson)

18 … Dragon Award Finalist: Shoot the Messenger ( Pat Patterson)

20 … Review: Black Tide Rising ( Cedar Sanderson)

Short Fiction

21 … How Sere Looked for a Pair of Boots ( Greg Hullender and Eric Wong)

21 … The Book of Magic ( Greg Hullender and Eric Wong)

22 … Flint and Mirror ( Greg Hullender and Eric Wong)

23 … The Lady of Butterflies ( Greg Hullender and Eric Wong)

SerCon

23 … Dragons and Hugos (Bob Jennings)

Food of Famous Authors

24 … Torgersens’ Poor Boy Beef Soup (Cedar Sanderson, Brad Torgerson)

26 … Toni Weisskopf’s Christmas Buckeyes (Cedar Sanderson, Toni Weisskopf)

Fanzines to share!

A lot of fanzines arrived in the past few weeks while I was overloading on Christmas and panicking over changes to Word Press.

I put the Canadian zines first, but otherwise they are in order I received them.

Enjoy!

BCSFAzine 533 [150 DPI]

IDIOTS GUIDE Dec 2018

Obdurate Eye No 4

Alex102

TZD45
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Ubisoft earns second chance with gamers

Ubisoft earns second chance with gamers

Montreal developer had to act quickly when For Honor’s players jumped ship

For Honor had enormous success when it came out, but technical problems drove away 95 per cent of its users. The game’s creators managed to turn things around and win back millions of players. UBISOFT

How do you get your customers to give you a second chance after you’ve failed to live up to their expectations? That was the question Luc Duchaine, the brand manager for video game For Honor, had to answer.

The game, developed by Ubisoft Montreal, was released in mid-February 2017 to positive reviews. A fighting game in which players control knights, Vikings and samurai, it garnered interest from a large number of video-game fans. But that initial reaction quickly soured. “We had enormous success when it came out,” Duchaine said. “Then we started to have some technical problems.”

Most of the problems weren’t with the game itself, but with the systems it used to connect players with each other online. There were long waits for matches to start, connections would drop, and a number of other problems started to push players away.

Four months after the game came out, the number of people playing it had dropped by 95 per cent, according to GitHyp, a website that tracks game-related statistics. That was a big issue, because For Honor’s business model depends on people continuing to play — and continuing to pay — for years.

While a traditional video game is sold as essentially a single package, For Honor is part of a trend toward “games as a service,” in which new elements are regularly introduced and players can unlock features either through play or by paying real money. A traditional game is like a movie, Duchaine said, but For Honor is like a theme park. “Our goal is for them to come back to the amusement park over and over again,” he said. “We want them to have fun, to want to try the new ride — that is why there’s this constant idea of improving, changing, entertaining, so every time they come into our world, they have fun.”

But players weren’t having fun. If this was a theme park, it was one where the washrooms were leaking and the lineups were too long, Duchaine said. Ultimately, the game’s developers changed the way players connected to each other, replacing a peer-to-peer networking system with dedicated servers. But as the problems were being fixed, Duchaine needed to rebuild For Honor’s audience. Doing that, Duchaine said, was a step-by-step process of relationship-building.

It started by listening to the criticism — if the problems that people still had with the game were fixed, Duchaine said, he believed they would start telling others. “When people feel listened to, they become ambassadors — but you can also go from ambassadors to critics again, and we have to be careful,” he said.

Duchaine also worked to build relationships with people who had stuck with the game, flying some of the top players to Montreal to meet with the development team. “The point was to listen to them, to get their feedback,” he said. “For me, if we managed to turn things around, to go from a game where we had a lot of problems, it’s because we have this proximity with our players.” It’s a strategy that appears to have worked. In June 2018 — more than a year after the game came out — For Honor was nominated for best ongoing game at the E3 Game Critics Awards.

It now has more than 15-million registered players, according to Ubisoft. The relationship-building with fans continues, Duchaine said. The development team now does a weekly TV-style show that’s livestreamed on platforms like YouTube and Twitch. It’s a chance to “answer questions, present the new content, talk about the fixes,” he said.

Over the past year, Duchaine said, there have been around 40 updates to the game. While most are small, some add significant elements. The largest of those updates, released in October, introduced a new “faction” to the game, based on medieval China, with several new characters that players can control. (Players become members of a faction, fighting with players from other factions for “control” of the game world.) “Sometimes they’re smaller things, sometimes they’re bigger things, but it allows us to truly keep the game alive,” he said.

A big part of the weekly show is featuring the people who make the game — bringing them out from behind the scenes. Showing the faces of the game’s developers, Duchaine said, is just another part of building the relationship with players. “For me, when you create that bond with people, it’s one of the strongest things you can have,” he said. “I love the fact that when (people) play For Honor, they think about the people making it, and that bond really helped us too.”

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