Tag Archives: Montreal

Stop Motion Festival: Short film screening calendar released!

Festival Stop Motion Montréal

Short film screening calendar released!

A selection of 75 films made using stop motion techniques will grace the big screen in 10 different curated short film competition screening programs, from September 16-18, 2022 at Concordia University’s J.A. De Sève Theatre. Fifty-eight animated works will premiere in Montreal for the first time. The Festival is delighted to have a number of local productions coming out of the pandemic pause, which includes a dozen Canadian shorts directed mostly by female filmmakers and emerging filmmakers. The upcoming event will make sure to celebrate this production boom.

Refer to the event page, so you don’t miss anything!
Calendrier des projections de courts métrage en ligne!

Une sélection de 75 films en stop motion seront portés à l’écran grâce à une dizaine de programmes en compétition, du 16 au 18 septembre 2022, au Théâtre J.A. de Sève de l’Université Concordia. Cinquante-huit oeuvres seront présentées à Montréal pour la première fois, dont une dizaine de projets canadiens réalisés majoritairement par des femmes cinéastes et de la relève. La Direction du Festival se réjouit du nombre de productions locales, au sortant de la pandémie, et compte célébrer cette vive activités le moi prochain.

Référez-vous à l’événement pour ne rien manquer !!

TICKETS & VIP PASS SALE

Festival VIP Passes presented by TONIC DNA offer priority access to the best in stop motion cinema with more than 10 hours of film screenings spread over seven regular short film competition programs, two family-friendly youth film programs, and one TNT program -Terrifying, Naked, and Twisted, for mature audiences.

Festival-goers can secure their VIP Passes at the Festival’s online box office for $65+tx.
Individual activities tickets aslo available. bit.ly/stopmobxo

BILLETS ET LAISSEZ-PASSER EN VENTE 

Les laissez-passer VIP du Festival, présentés par TONIC DNA, sont en vente et permettront d’accéder au meilleur du cinéma en stop motion via sept programmes réguliers de courts métrages en compétition, deux programmes de films jeunesse et un programmes TNT – Terrifiant, Nu et Tordu (pour public averti). Au total, plus de 10 heures de projections seront offertes au public.

Les festivaliers peuvent se procurer le laissez-passer VIP sur la boutique en ligne du Festival au coût de 65$+tx. Billets individuels également disponibles.  bit.ly/bilstopmo

Call for volunteers

Festival Stop Motion Montréal could use some extra helping hands for its upcoming 14th edition – check out the available volunteer opportunities here and fill out the form to get in touch!  FORM LINK

Appel à bénévoles 

Le Festival Stop Motion Montréal est à la recherche de bénévoles pour sa 14e édition! Consultez les opportunités de bénévolat disponibles et remplissez le formulaire pour nous contacted! FORMULAIRE

Le Festival Stop Motion Montréal est de retour!

Le Festival Stop Motion Montréal est de retour!

La 13e édition du Festival sera offerte majoritairement en ligne du 10 au 19 septembre 2021, et ce à l’international! La communauté du stop motion et le grand public pourront à nouveau prendre part à nos activités, et ce partout à travers le monde.

Histoire de permettre aux artistes locaux de se retrouver, notre équipe prévoit entre autres un atelier professionnel en présentiel. Les artistes à l’international auront quant à eux aussi la chance de s’inscrire à divers ateliers en ligne organisés par le Festival et qui seront proposés prochainement.

Plusieurs heures de visionnement et de contenu spécial seront accessibles via la plateforme de cinéma en ligne de notre nouveau partenaire-diffuseur montréalais Cinéma Public. L’ensemble de nos contenus sera disponible sur une période allongée de 10 jours!

Si ce n’est pas encore fait, découvrez la sélection des films en compétition, soit 94 courts métrages en provenance de 31 pays, juste ici!

Restez à l’affût, l’information à propos de notre programmation vous sera dévoilée bientôt.

Festival Stop Motion Montréal is back!

The Festival’s 13th annual edition, will be mostly happening online from September 10th to 19th 2021, and internationally too! The stop motion community as well as the general audience around the world will once again be able to take part in our activities.

To allow local artists to meet and network, our team is however working on bringing back at least one professional workshops in person. International artists, on their end, will be given the chance to sign up to various online workshops organized by the Festival in the coming weeks.

Several hours of content will be available via our new Montreal partner and broadcaster Cinéma Public through their online cinema platform. All of our content will be available during an extended period of 10 days!

If you didn’t find out yet, discover the 94 short films from 31 countries selected for competition right here

Stay tuned in the upcoming weeks, information about the Festival programming will be revealed soon.

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Crédits affiche: Conception, illustration et photographie par
Poster credit: Conception, illustration and photography by

Gianluca Maruotti

Website: https://gianlucamaruotti.com/
Vimeo: https://vimeo.com/gianlucamaruotti
IG: @gianluca.maruotti

 

LAISSEZ-PASSER VIP: L’EXPÉRIENCE COMPLÈTE – Présenté par TONIC DNA

Nos laissez-passer VIP sont présentement en prévente sur Eventbrite – SEULEMENT 40$ + tx!

Prix régulier à 54$ taxes et frais inclus à partir du 6 septembre sur Cinéma Public.

VIP FESTIVAL PASS: THE FULL EXPERIENCE – Presented by Tonic DNA

Take advantage of the Eventbrite pre-sale and receive full access to this year’s activities. – ONLY 40$ + tx!

VIP passes will be sold on Cinema Public website starting September 6 at the regular price of 54$ taxes and web fees included.

Découvrez le concours Ciné-motion:

Ciné-motion est un festival de films d’animation en stop motion pour les amateurs. Organisé par la Ville de Saint-Herblain (France) et le cinéma Lutétia, il fait concourir des amateurs de tous âges, en solo ou en collectif. Des films de 1 à 7 minutes sont mis en compétition dans différentes catégories.

Festival Stop Motion Montréal et Ciné-motion sont heureux de collaborer pour une deuxième édition. Nous vous invitons à participer à leur appel de films avant la fin du mois. Vous pouvez soumettre vos oeuvres jusqu’au 31 août 2021, minuit.

Tous les détails sur le site internet de la Maison des Arts 

Le parrain de cette seconde édition est Claude Barras, réalisateur de Ma vie de Courgette.

Discover the Ciné-motion competition:

Ciné-motion is a stop motion animation for non-professionals. Organized by the city of Saint-Herblain (France) and the cinema Lutétia, it allows non-professionals of any age to participate alone or as a team. Films from 1 to 7 minutes are selected in many different categories.

Festival Stop Motion Montréal and Ciné-motion are happy to collaborate for the second year in a row. We invite you to submit your film to them before the end of the month. Their call for film is open until August 31st 2021 at midnight.

All details are available on the Maison des Arts website

This year’s patron is Claude Barras, director of Ma vie de Courgette.

Scintillation Cancelled

Scintillation, which was to have been held in Montreal October this year, has been cancelled.  While there is great progress being made in fighting the pandemic, there are still too many uncertainties regarding the feasibility of holding an event in October.

The convention is now tentatively scheduled for Thanksgiving of next year, October 7-9th, 2022.

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Ubisoft earns second chance with gamers

Ubisoft earns second chance with gamers

Montreal developer had to act quickly when For Honor’s players jumped ship

For Honor had enormous success when it came out, but technical problems drove away 95 per cent of its users. The game’s creators managed to turn things around and win back millions of players. UBISOFT

How do you get your customers to give you a second chance after you’ve failed to live up to their expectations? That was the question Luc Duchaine, the brand manager for video game For Honor, had to answer.

The game, developed by Ubisoft Montreal, was released in mid-February 2017 to positive reviews. A fighting game in which players control knights, Vikings and samurai, it garnered interest from a large number of video-game fans. But that initial reaction quickly soured. “We had enormous success when it came out,” Duchaine said. “Then we started to have some technical problems.”

Most of the problems weren’t with the game itself, but with the systems it used to connect players with each other online. There were long waits for matches to start, connections would drop, and a number of other problems started to push players away.

Four months after the game came out, the number of people playing it had dropped by 95 per cent, according to GitHyp, a website that tracks game-related statistics. That was a big issue, because For Honor’s business model depends on people continuing to play — and continuing to pay — for years.

While a traditional video game is sold as essentially a single package, For Honor is part of a trend toward “games as a service,” in which new elements are regularly introduced and players can unlock features either through play or by paying real money. A traditional game is like a movie, Duchaine said, but For Honor is like a theme park. “Our goal is for them to come back to the amusement park over and over again,” he said. “We want them to have fun, to want to try the new ride — that is why there’s this constant idea of improving, changing, entertaining, so every time they come into our world, they have fun.”

But players weren’t having fun. If this was a theme park, it was one where the washrooms were leaking and the lineups were too long, Duchaine said. Ultimately, the game’s developers changed the way players connected to each other, replacing a peer-to-peer networking system with dedicated servers. But as the problems were being fixed, Duchaine needed to rebuild For Honor’s audience. Doing that, Duchaine said, was a step-by-step process of relationship-building.

It started by listening to the criticism — if the problems that people still had with the game were fixed, Duchaine said, he believed they would start telling others. “When people feel listened to, they become ambassadors — but you can also go from ambassadors to critics again, and we have to be careful,” he said.

Duchaine also worked to build relationships with people who had stuck with the game, flying some of the top players to Montreal to meet with the development team. “The point was to listen to them, to get their feedback,” he said. “For me, if we managed to turn things around, to go from a game where we had a lot of problems, it’s because we have this proximity with our players.” It’s a strategy that appears to have worked. In June 2018 — more than a year after the game came out — For Honor was nominated for best ongoing game at the E3 Game Critics Awards.

It now has more than 15-million registered players, according to Ubisoft. The relationship-building with fans continues, Duchaine said. The development team now does a weekly TV-style show that’s livestreamed on platforms like YouTube and Twitch. It’s a chance to “answer questions, present the new content, talk about the fixes,” he said.

Over the past year, Duchaine said, there have been around 40 updates to the game. While most are small, some add significant elements. The largest of those updates, released in October, introduced a new “faction” to the game, based on medieval China, with several new characters that players can control. (Players become members of a faction, fighting with players from other factions for “control” of the game world.) “Sometimes they’re smaller things, sometimes they’re bigger things, but it allows us to truly keep the game alive,” he said.

A big part of the weekly show is featuring the people who make the game — bringing them out from behind the scenes. Showing the faces of the game’s developers, Duchaine said, is just another part of building the relationship with players. “For me, when you create that bond with people, it’s one of the strongest things you can have,” he said. “I love the fact that when (people) play For Honor, they think about the people making it, and that bond really helped us too.”

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Framestore builds Montreal base

Oscar win for work on Blade Runner 2049 puts city on visual-effects industry map

Chloe Grysole grew up in St-Lambert and moved to London in 2008 to work in the special-effects industry. She joined Framestore as director of its Montreal studio in April. “I wanted to come back and when Framestore decided to open a studio in Montreal, it kind of made it a no-brainer.” — JOHN MAHONEY

Montreal’s booming visual-effects industry attracts talent from all over the world. But it also gave one visual-effects producer the chance to return to her hometown to work in the business she loves. Chloe Grysole, who grew up in St-Lambert on the South Shore, moved to London in 2008 to pursue her career in the special-effects biz, plying her high-tech trade on movies like the Harry Potter flicks and Skyfall. Then she returned to Montreal in 2013 to work as senior visual-effects producer on the Tom Cruise sci-fi film Edge of Tomorrow, working with the British studio Framestore, which had just set up shop here. “I wanted to come back and when Framestore decided to open a studio in Montreal, it kind of made it a no-brainer,” said Grysole in a phone interview this week from her Framestore office in Mile End. “It was like — ‘I can live at home and still do the level of work I was doing in London, which is of course world class.’ So that was really appealing to me.” After Edge of Tomorrow, she went to set up the Montreal studio for Cinesite, a visual-effects and animation company. She was the general manager of Cinesite Montreal for a couple of years. After that, the opportunity came up at Framestore and in April, Grysole was hired as managing director of Framestore’s Montreal studio. And she couldn’t be happier. She’s back in the city where she grew up and she’s heading a studio that’s going gangbusters. Framestore now has nearly 600 employees here — they’re virtually always hiring new personnel — and it’s currently at work producing visual effects for a slew of major films, including Mary Poppins Returns, Welcome to Marwen, Captain Marvel, Dumbo, and Pokémon: Detective Pikachu. Framestore also did extensive visual effects work on Fantastic Beasts: The Crimes of Grindelwald, the Harry Potter prequel that opens Nov. 16. The Framestore art department worked to help create more than 100 beasts for the film. Framestore’s Montreal operation received a major boost earlier this year when its contribution to Montreal filmmaker Denis Villeneuve’s Blade Runner 2049 helped the film win the Academy Award for best visual effects. “That was a huge deal for us,” said Grysole. “Winning an Academy Award is a career changer and it’s wonderful. But it was also a stamp of approval for the Montreal location (of Framestore) because it was the first project that Montreal did completely on its own as a team. “All the work that Framestore did on Blade Runner was done in the Montreal office whereas before we were doing a lot of shows that were split with London. It gives a lot of credibility to the work that the team does here in this location and it definitely gives you an in with certain clients. It gives us visibility that we might not have had before.” There were some local companies before, Grysole said, “but it was a much more boutique environment at the time. Montreal has always been very innovative in the software-development front for the industry. This is way back in the day but Softimage was from here, Discreet Logic was from here. So a lot of the software that people coming up the ranks were using was actually (created) here.

It gives us visibility that we might not have had before.

But, “often enough, if they wanted to have a certain level of career, they’d have to go and live anywhere else in the world.” “But there wasn’t really a big enough industry in Montreal to allow the studios to send big chunks of work and to produce their shows here. With Framestore, they were looking at various Canadian cities to expand into ( because of ) the Canadian and provincial tax credits. For them it was — ‘Where is the most untapped talent? Where is the innovation happening?’ And the answer was Montreal.” It also helps that people from everywhere love the idea of living and working in Montreal. “Because it’s a global industry, you’re going to have to find the best talent all over the world,” said Grysole. “You’re going to find a lot of people locally. But 50 per cent of our talent is from anywhere else in the world. So you need to find a place that people are going to want to relocate to. And the reality is Montreal is very rich culturally. Also it has easy access, with direct flights to the U.K. And the quality of living is really high. It’s affordable living in Quebec. So it’s really appealing for people to come live here. It’s also brought a lot of people back. I’m an example of that. I’m back in Montreal after having lived and worked abroad.”

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Montreal conference on Artificial Intelligence

 

AI poses ethical double-edged sword, experts tell Montreal conference

Montreal Gazette JACOB SEREBRIN

Artificial intelligence has the power to eliminate mundane jobs and create tremendous wealth, but it could also lead to widespread unemployment and reinforce existing inequalities.

That was the message at the forum on the socially responsible development of artificial intelligence, a two-day conference that ended on Friday.

Montreal has an opportunity to take a leading role in lead in ensuring AI technology is used responsibly, said Marie-Josée Hébert, the vice-rector of Research, Discovery, Creation and Innovation at the Université de Montréal and one of the organizers of the conference.

The forum was intended to bring academic researchers together with industry and government to exchange ideas about the responsible development and use of AI, she said. That’s important because the technology has the power to change the foundations of our society, she said.

Issues raised at the forum ranged from who is legally liable if a selfdriving car gets in an accident, to the possibility AI will lead to widespread unemployment.

Some of the issues are already here — like the ability for the creators of AI systems and the producers of data to introduce their own biases into AI systems.

“If you have an algorithm that sees biased data, gender-biased, racially biased, biased based on economic status and so on, the algorithm is going to ingest that and result in a biased model,” Doina Precup, a professor of computer science at McGill and the head of Google-affiliated DeepMind’s Montreal research lab, said in a session at the conference.

While AI systems are currently tools used by people, in the future, there could be general AI systems that act on their own, she said, which raises further questions of responsibility.

“Are AIs ever going to get to a stage where they’re sufficiently complex to be responsible for what they do? That I think is an open question,” Precup said.

There are also issues related to monopoly power, Yoshua Bengio, a U de M professor and one of the founders of Element AI, which sells AI services to businesses, said in a speech at the event.

A handful of large companies could control the data required for AI systems to “learn” and hire the majority of top researchers, creating a situation where other businesses couldn’t catch up, Bengio said. He also raised the issue of autonomous robots with the ability to kill, calling on the Canadian government to take a similar approach to this technology as it took with landmines.

“We are really at the cusp of something that it is important,” Hébert said. “It’s important to initiate these conversations before it’s too late, but it’s going to be as important to maintain these conversations as we go.”

As part of that process, the forum has created what it calls the Montreal Declaration for a Responsible Development of Artificial Intelligence. Over the next few months, that document will be developed through a process of “co-creation” and consultation with the general public.

The goal is to “establish a consensus on basic principles that are representative of our values,” Hébert said, “that should all guide us to how we are going to live through this phase of innovation and transformation.”

We are at the cusp of something important. It’s important to initiate these conversations before it’s too late.

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Montreal’s Element AI to boost projects with $102M financing deal

Montreal Gazette  BERTRAND MAROTTE

Element CEO Jean-François Gagné, centre, speaks with staff in Montreal. His firm said new funding will allow it to hire hundreds of top researchers and expand worldwide with AI-based solutions. JOHN MAHONEY

Montreal-based Element AI, a key player in the city’s burgeoning artificial-intelligence sector, has clinched a major financing deal to fund future growth and job creation.

Element is set to announce on Wednesday that it has raised US$102-million from a group of investors led by San Francisco venture capital fund Data Collective (DCVC).

The deal is the largest Series A funding round for an AI company in history, according to Element.

The investment will allow Element to “accelerate its capabilities and invest in large-scale AI projects internationally, solidifying its position as the largest global AI company in Canada and creating 250 jobs in the Canadian high-tech sector by January 2018,” it said in a news release.

Element was founded last year by tech entrepreneurs Jean-François Gagné and Nicolas Chapados, Montreal venture capital fund Real Ventures, and Université de Montréal AI scientist Yoshua Bengio.

The company aims to make cutting-edge AI research and innovation available to other companies seeking to tap into AI and also help develop new firms in the rapidly growing field.

“Artificial intelligence is a ‘must have’ capability for global companies,” Element chief executive Gagné said. “Without it, they are competitively impaired if not at grave risk of being obseleted in place.

“Seasoned AI investors at DCVC understood this, and supported us to democratize the AI firepower reserved today for only the largest of tech corporations.”

The new funding will allow Element to hire hundreds of top researchers as well as expand internationally with AI-based solutions

for customers in such areas as cybersecurity, fintech, manufacturing, logistics, transportation and robotics, the company said.

Element boasts that it has “pioneered a unique, non-exploitative model of academic co-operation” whose talent and advanced research “matches or exceeds even the largest tech corporations’ reach and budgets.”

“The most serious problems facing global industry and government today involve too much complex and rapidly changing data for the cognitive capacity of even large numbers of human experts working together,” said DCVC managing partner Matt Ocko.

A central aspect of AI is machine learning, which involves the creation of computer neural networks that mimic human brain activity and can program themselves to solve complex problems rather than having to be programmed.

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After three decades, Astro Books faces dire financial challenge

Comic Book store at 1844 Ste.Catherine St.W, near Guy, in danger of closing.   http://astrolib.com/

Astro Books is one of the largest retailers of new, used and collectible comics in Canada

Montreal Gazette, RENÉ BRUEMMER rbruemmer@postmedia.com twitter.com/renebruemmer

DAVE SIDAWAY Astro Books has launched a crowdfunding campaign in the hope that its loyal clientele can help offset a $20,000-plus tax bill. “If we can get through this year, I think we can make it,” says 71-year-old co-owner Betty Stock.

Love, comic books and addiction have colluded to keep Astro Books alive for more than three decades. But of late, Montreal’s rising commercial tax rates, construction and the indignities of age are conspiring against it.

After 33 years mainly in Notre-Dame-de-Grâce on Sherbrooke St., and downtown on Ste-Catherine St. a bit west of Guy, one of the largest comic-book retailers in the country is appealing to its local community with a crowdfunding campaign to help cover its $20,000-plus share of the landlord’s tax bill.

After a slow winter in which drivers who fear construction detours were reluctant to venture downtown while other customers chose cocooning over browsing, owners Paul and Betty Stock were unable to save for the tax hit. The financial situation for the siblings, for whom the store is both a lifeline and a way of life, is tight.

“If the money doesn’t come in, I think we will have to close. I think so,” says Betty, 71, who deals with customers and staff with a seasoned grumpiness offset by the twinkle in her eye. “And that’s hard.”

On top of the tax bill, Astro Books (or Librairie Astro, as the awning reads) has to deal with rent north of $3,500 a month, rising hydro and water meter bills and salaries for four employees.

The store’s dog-eared appearance and a window display featuring used books ranging from Shakespeare’s Othello to a dated copy of Lonely Planet’s guide to India belies a well-organized enterprise that sells in the range of 100,000 comic books a year, as well as CDs, videos, graphic novels, collectible cards and used books of the popular fiction variety.

Key to the comics sales is a reserve system for 400 clients (it used to be 600) for whom Astro puts aside new orders as deliveries come in each week. Most customers pick them up, while some orders are mailed out as far as Taiwan. Some clients order dozens of titles — one pays $125 a week for his comic fix — but most are in the $10-to-$15-a-week range.

It has made Astro one of the largest retailers of new, used and collectible comics in Canada, with loyal customers dating back more than 20 years. They shifted their focus to comics and closed their N.D.G. store about 15 years ago when the book market slumped.

Stock says she’s seeing a shift back toward print, both for books and comics, that is also evidenced in growing sales of printed books worldwide as the popularity of Kindle and other e-readers declines.

“If we can get through this year, I think we can make it,” she said. “Book sales are getting better, and comic book sales, which had bottomed out, are climbing. People are seeking that tactile experience.”

As customers who grew up on superhero fare have matured and evolved, so have comic books, branching out to a wide variety of genres that include murder mysteries and romantic comedies. Ms. Marvel, about a New Jersey high school girl of Pakistani descent who suddenly attains superhero powers, is the first comic to have a Muslim headliner; it was a smash hit, indicative of publishers’ willingness to reflect a more diverse society, noted store clerk David Villeneuve. Acclaimed writers like Margaret Atwood and Fight Club author Chuck Palahniuk have entered the graphic-novel genre.

For customers like Sean Gallagher, it’s the ambience and the availability of new genres, many chosen for him by store employees, that have kept him coming back for 20 years.

“I like the convenience, and the atmosphere,” says Gallagher, a 42-year-old computer designer who fell in love with comics at the age of nine.

Gallagher is also picking up titles like Looney Tunes and Teen Titans for his seven-year-old son, aiding in the store’s marketing strategy of “getting them addicted.” Because comic books are written as serial novels, with storylines spanning multiple editions, once a reader has read one, they want to see how it ends.

“They find a used comic at $1 — it gets them hooked,” Stock says. Soon, hopefully, they’re following a few titles a month.

For Von Allan, both a customer and a comic-book creator and graphic novelist, much of the store’s charm lies in its willingness to support and promote lesserknown titles outside of the mainstream, including his own.

“A store that is willing to lend a hand and help rookies get started is rare,” Allan said. “And Paul’s been doing that for decades. I can’t stress that enough. For a young artist starting out, it means the world. We need more stores like this, and I’m saying that as a friend, customer and comic creator.”

The last few years have been hard on the Stocks. Betty walks with two canes, but still comes in daily. Paul, 67, got past a bout of flesh-eating disease several years ago, then suffered a stroke about five years back that left him partially paralyzed. He still comes in for a few hours a day, and works from home.

“If this store closes, he would turn into a vegetable,” Betty says. “So will I. I’m not looking for that.”

Across the street at Capitaine Québec, neither is owner Charlie Vaccaro. With three comic stores in a three-block radius downtown, the close-knit competition is good for business, he said, bringing in customers from all over Montreal.

“If Astro closes, it might be short-term gain for me in terms of getting a few reserve-list customers, but … it would be long-term pain,” he said.

After half a lifetime serving book lovers and comic-book addicts, Betty says it’s the fun she would miss.

“Generally, the comic-books community is a very nice community,” she said. “We’re nice, and a bit weird.”

A link to Astro Books’ crowdfunding page is available at their website, astrolib.com.

A store that is willing to lend a hand and help rookies get started is rare. And Paul’s been doing that for decades. I can’t stress that enough.

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Let’s capitalize on AI revolution

Montreal is welcoming leading technologists to the city this week for the C2 (commerce/creativity) conference, just as the city could be on the verge of becoming an international hub for Artificial Intelligence (AI) technology. Capitalizing on this brewing revolution will require governments to drastically alter traditional modus operandi, loosening their grip on the entrepreneurial class and suppressing nationalistic impulses.

Advocating for massive government spending with little restraint admittedly deviates from the tenor of these columns, but the AI business is unlike any other before it. Having leaders acting as fervent advocates for the industry is crucial; resisting the coming technological tide is, as the Borg would say, futile.

The roughly 250 AI researchers who call Montreal home are not simply part of a niche industry. Quebec’s francophone character and Montreal’s multilingual citizenry are certainly factors favouring the development of language technology, but there’s ample opportunity for endeavours with broader applications.

AI isn’t simply a technological breakthrough; it is the technological revolution. In the coming decades, modern computing will transform all industries, eliminating human inefficiencies and maximizing opportunities for innovation and growth — regardless of the ethical dilemmas that will inevitably arise.

“By 2020, we’ll have computers that are powerful enough to simulate the human brain,” said (in 2009) futurist Ray Kurzweil, author of The Singularity Is Near, a seminal 2006 book that has inspired a generation of AI technologists. Kurzweil’s projections are not science fiction but perhaps conservative, as some forms of AI already effectively replace many human cognitive functions. “By 2045, we’ll have expanded the intelligence of our human-machine civilization a billion-fold. That will be the singularity.”

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Montreal to become world centre of AI

Montreal is positioning itself to become a world centre of artificial intelligence with impressive amounts of cash flowing into academia, public-private partnerships, research labs and startups. Bertrand Marotte reports on some of the big brains behind the suddenly hot trend.

PHOTOS: JOHN MAHONEY Jean-François Gagné is co-founder and chief executive officer of Element AI, an artificial intelligence startup factory launched in Montreal last year. “We want to be part of that conversation — shaping what AI is going to look like,” he says.

It might seem like an ambitious goal, but key players in Montreal’s rapidly growing artificial intelligence sector are intent on transforming the city into a Silicon Valley of AI.

Certainly, the flurry of activity these days indicates that AI in the city is on a roll. Impressive amounts of cash have been flowing into academia, public-private partnerships, research labs and startups active in AI in the Montreal area.

And hopes are high that a threeday conference starting May 24 — AI Forum — will help burnish Montreal’s reputation as one of the world’s emerging AI advanced research centres and top talent pools in the suddenly very hot tech trend.

Topics and issues on the agenda include the evolution of AI in Montreal and the transformative impact AI can have on business, industry and the economy.

For example, researchers at Microsoft Corp. have successfully developed a computing system able to decipher conversational speech as accurately as humans do. The technology makes the same, or fewer, errors than professional transcribers and could be a huge boon to major users of transcription services like law firms and the courts.

Setting the goal of attaining the critical mass of a Silicon Valley is “a nice point of reference,” said tech entrepreneur Jean-François Gagné, co-founder and chief executive officer of Element AI, an artificial intelligence startup factory launched last year.

“It’s ambitious,” allowed Gagné, one of the keynote speakers at the AI Forum, held in partnership with the annual C2 Montréal international gabfest.

The idea is to create a “fluid, dynamic ecosystem” in Montreal where AI research, startup, investment and commercialization activities all mesh productively together, said Gagné, who founded Element with researcher Nicolas Chapados and Université de Montréal deep learning pioneer Yoshua Bengio.

Continue reading Montreal to become world centre of AI